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~~~NATURAL TRAITS~~~

Crippling Anxiety: Always rolls max for stat rolls, has to roll for disadvantage(Rolling twice, and picking the worse of the two) - Roll 2

Natural Runner: +2 Speed Actions - Roll 3-5

Battlemage: +2 Magic Abilities - Roll 8-10

Nature-Speak: +Can communicate with most creatures, excluding highly unintelligent creatures - Roll 11-13

Quick-Footed: +2 Dodging Actions - Roll 17-19

Fistful of Hate: +FUCKYOU! - Roll 101

Musclebound: +3 to all STR rolls - Roll 21-23

Sure-Footed: +2 Blocking, +1 Resist Knockdown - Roll 24-29

Linguist: +5 Decyphering Unfamiliar Languages - Roll 33-36

Crusher: +2 Blunt Attacks - Roll 39-41

Lightweight: +1 to all ARM rolls - Roll 42-45

Damage Control: Upon taking 25% of your HP at once, +5 Perception rolls until the end of combat - Roll 46-47

Brutal: +5 Attacks to Prone Targets - Roll 48-50

Masochist Engine: Regenerate 0.5% of your mana upon taking damage, in combat - Roll 51

Mage: +3 to all Mana rolls - Roll 52-54

Thanatophile: +2 to most rolls when dead bodies are present, but has an unhealthy obsession with the dead - Roll 55

Acrobat: +2 Jumping Actions - Roll 56-59

Heavyweight: +3 to all ARM rolls, but movement rolls take a -2 - Roll 61-63

Hematomania: +2 to most rolls when blood is present, +4 to most rolls when covered with blood, +3 to all Blood Magic cast, but has an unhealthy obsession with blood - Roll 64

Seer: +5 Perception rolls - Roll 65-69

Seductive: +2 Seduction and Persuasion - Roll 72-75

Blademaster: +2 Bladed Attacks - Roll 78-81

Survivalist: +5 Identifying Plants, Animals, Poisons, Foods, etc... - Roll 85-89

Meat-Hulk: +5 to all HP rolls - Roll 91-92

Athelete: +1 Jumping and Speed Actions - Roll 93-98

Crippling Depression: Can only roll 1 for stat rolls, has to roll for advantage(Rolling twice, and picking the best of the two) - Roll 99

Prodigy's Grasp: +4 Learning New Magic, +2 Learning New Magic Techniques - Roll 1 OR 100


Roll for how many traits: D4

-Angels get +1 to Trait count

Cannot obtain same trait more than once. If a double is obtained, re-roll.


~~~SPECIAL TRAITS~~~

Reaper - Roll Under 10, or above 999,999,999,990 out of 1 trillion. Then roll for which Reaper you become.

Oculus - If you're a Spiritkin or Nightkin, roll within 10 of 1 or 100 trillion.

  • Psychopathic: If you have Mage, Battlemage or Prodigy's Grasp, and roll above a 95 on a D100, you will be a psychopath.

Psychopaths are horrible with empathy, and are highly antisocial. They often make bold, disinhibited, egotistical decisions.

  • Weak-Immunity: If you have Thantophile or Hematomania, and roll above an 85 on a D100, you will have a weak immune system. This makes contracting all diseases far easier.