Crippling Anxiety: Always rolls max for stat rolls, has to roll for disadvantage(Rolling twice, and picking the worse of the two) - Roll 2
Natural Runner: +2 Speed Actions - Roll 3-5
Battlemage: +2 Magic Abilities - Roll 8-10
Nature-Speak: +Can communicate with most creatures, excluding highly unintelligent creatures - Roll 11-13
Quick-Footed: +2 Dodging Actions - Roll 17-19
Fistful of Hate: +FUCKYOU! - Roll 101
Musclebound: +3 to all STR rolls - Roll 21-23
Sure-Footed: +2 Blocking, +1 Resist Knockdown - Roll 24-29
Linguist: +5 Decyphering Unfamiliar Languages - Roll 33-36
Crusher: +2 Blunt Attacks - Roll 39-41
Lightweight: +1 to all ARM rolls - Roll 42-45
Damage Control: Upon taking 25% of your HP at once, +5 Perception rolls until the end of combat - Roll 46-47
Brutal: +5 Attacks to Prone Targets - Roll 48-50
Masochist Engine: Regenerate 0.5% of your mana upon taking damage, in combat - Roll 51
Mage: +3 to all Mana rolls - Roll 52-54
Thanatophile: +2 to most rolls when dead bodies are present, but has an unhealthy obsession with the dead - Roll 55
Acrobat: +2 Jumping Actions - Roll 56-59
Heavyweight: +3 to all ARM rolls, but movement rolls take a -2 - Roll 61-63
Hematomania: +2 to most rolls when blood is present, +4 to most rolls when covered with blood, +3 to all Blood Magic cast, but has an unhealthy obsession with blood - Roll 64
Seer: +5 Perception rolls - Roll 65-69
Seductive: +2 Seduction and Persuasion - Roll 72-75
Blademaster: +2 Bladed Attacks - Roll 78-81
Survivalist: +5 Identifying Plants, Animals, Poisons, Foods, etc... - Roll 85-89
Meat-Hulk: +5 to all HP rolls - Roll 91-92
Athelete: +1 Jumping and Speed Actions - Roll 93-98
Crippling Depression: Can only roll 1 for stat rolls, has to roll for advantage(Rolling twice, and picking the best of the two) - Roll 99
Prodigy's Grasp: +4 Learning New Magic, +2 Learning New Magic Techniques - Roll 1 OR 100
Roll for how many traits: D4
-Angels get +1 to Trait count
Cannot obtain same trait more than once. If a double is obtained, re-roll.
Reaper - Roll Under 10, or above 999,999,999,990 out of 1 trillion. Then roll for which Reaper you become.
Oculus - If you're a Spiritkin or Nightkin, roll within 10 of 1 or 100 trillion.
- Psychopathic: If you have Mage, Battlemage or Prodigy's Grasp, and roll above a 95 on a D100, you will be a psychopath.
Psychopaths are horrible with empathy, and are highly antisocial. They often make bold, disinhibited, egotistical decisions.
- Weak-Immunity: If you have Thantophile or Hematomania, and roll above an 85 on a D100, you will have a weak immune system. This makes contracting all diseases far easier.