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Character Level Edit

Character Level

Your character level is separate from your skill levels. It determines your overall strength. Character levels have no limit, so you can level up indefinitely. The algorithm for the EXP required for the next level is as follows (Always drop decimals): [Character LVL] + (ARM x 0.1) + (STR x 0.1) x 10

EXP.Edit

Each level takes 3000 EXP to reach. Level 100 allows people to do extraordinay things, however in order to be allowed to train to Level 100 in any skill, a person must have at least a 99 in a skill other than the one that they want to train to 100. If an item requires two skills to be certain levels to be created, both skills will receive EXP when the task is complete.

WoodcuttingEdit

Woodcutting is used to make Magic weapons, Ranged weapons and a source of food early on.

Types of WoodEdit

Cragroot Wood - Level 1 ~15 EXP *Drops edible seeds

Silverwood Wood - Level 7 ~25 EXP

Oak Wood - Level 15 ~35 EXP

Dragonburst Flower - Level 19 ~43 EXP *Drops Dragonburst Leather and Fire Gel

Willow Wood - Level 25 ~50 EXP

Maple Wood - Level 40 ~95 EXP

Ent Wood - Level 55 ~115 EXP *Drops Wooden Heart or Enchanted Heart

Yew Wood - Level 60 ~130 EXP

Stalwart Wood - Level 75 ~175 EXP

Twisted Oak Wood - Level 81, also requires Level 40 Mining ~210 EXP *Drops Oak Heart

Twisted Maple Wood - Level 86, also requires Level 60 Mining ~270 EXP *Drops Maple Heart

Stormwood Wood - Level 90 ~325 EXP

Twisted Stalwart Wood - Level 95 ~410 EXP *Drops Stalwart Heart

Darkwood Wood - Level 99 ~500 EXP

Spirit Tree Wood - Level 99, also requires Level 99 Soul Weaving ~650 EXP

Twisted Darkwood Wood - Level 100, also requires Level 99 Mining ~ 710 EXP *Drops Darkwood Heart

Void Tree Wood - Level 100, also requires Level 99 Mining and Level 99 Farming ~790 EXP

Twisted Void Tree Wood - Level 104, also requires Level 100 Mining and Level 100 Farming ~860 EXP

Dragonfire Bulb - Level 106, also requires Level 100 Farming ~900 EXP *1 dose of Dragonfire if you have a Dragonfire Flask and Dragonburst Leather

Forest Guardian Wood - Level 110, also requires Level 100 Soul Weaving ~940 EXP *Drops Guardian Heart or Enchanted Guardian Heart

Ironwood Wood - Level 113, also requires Level 100 Mining ~1000 EXP *A 20% chance to get Iron ore

World's Hair - Level 119 ~1065 EXP *A 3% chance to find 1 dose of Blood of the World

Aegis Tree - Level 126, also requires 101 Soul Weaving ~1090 EXP

Steelwood Wood - Level 133, also requires Level 101 Mining ~1150 EXP *A 20% chance to get 1 Coal or 1 Iron ore

Ancient Ironwood Wood - Level 139, also requires Level 107 Mining ~1190 EXP *A 5% chance to get an Iron bar

Ancient Cragroot Wood - Level 144, also requires Level 111 Mining ~1230 EXP *Drops Cragroot Soul

Mithralwood Wood - Level 148, also requires Level 115 Mining ~1265 EXP *A 20% chance to get Mithril ore

Ancient Steelwood Wood - Level 151, also requires Level 120 Mining ~1300 EXP *A 5% chance to get a Steel bar

Ancient Oak Wood - Level 153, also requires Level 123 Mining ~1345 EXP *Drops Oak Soul

Ancient Maple Wood - Level 157, also requires Level 127 Mining ~1375 EXP *Drops Maple Soul

Adamant Tree Wood - Level 161, also requires Level 130 Mining ~1400 EXP *A 20% chance to get Adamant ore

Ancient Mithralwood - Level 163, also requires 133 Mining ~1425 EXP *A 5% chance to get a Mithral bar

Runicwood Wood - Level 168, also requires 137 Mining ~1455 EXP *A 20% chance to get Runical ore

Ancient Yew Wood - Level 171, also requires 140 Mining ~1480 EXP *Drops Yew Soul

Ancient Adamant Tree Wood - Level 173, also requires 142 Mining ~1510 EXP *A 5% chance to get an Adamant bar

Ancient Runicwood Wood - Level 176, also requires 145 Mining ~1535 EXP *A 5% chance to get a Runical bar

Ancient Stalwart Wood - Level 178, also requires 149 Mining ~1560 EXP *Drops Stalwart Soul

Ancient Stormwood Wood - Level 181, also requires 152 Mining ~1585 EXP *Drops Stormwood Soul

Ancient Darkwood Wood - Level 184, also requires 156 Mining ~1605 EXP *Drops Darkwood Soul

Twisted Spirit Tree Wood - Level 189, also requires 105 Soul Weaving ~1630 EXP *Drops Spirit Heart

Large World Hair - Level 192 ~1665 EXP *A 10% to find 1 dose of Blood of the World

Ancient Spirit Tree Wood - Level 196, also requires 111 Soul Weaving and 160 Mining ~1685 EXP *Drops World Soul

Soul Conduit - Level 200, also requires 120 Soul Weaving ~1700 EXP

FarmingEdit

Farming is the single best way to get food. It's also the most tedious to train, due to the long wait times. All of these times are in real time. M means "minute", H means "hour".

Potato - Level 1, 2H 30M  ~4 EXP

Tomato - Level 5, 4H 15M ~13 EXP

Windwart - Level 7, 4H 15M ~20 EXP

Corn - Level 13, 4H 15M ~28 EXP

Redberry Bush - Level 21, 5H 35M ~45 EXP

Bloodleaf - Level 29, 5H 35M ~67 EXP

Watersprout - Level 33, 50M ~75 EXP

Cactus - Level 36, 3H 30M ~90 EXP

Harvest Cactus Water - Level 36, 5 seconds ~2 EXP

Harvest Cactus Spine - Level 36, 1 second ~4 EXP

Dark Cactus - Level 43, 3H 30M ~112 EXP

Harvest Cactus Venom - Level 43, 1 second ~12 EXP

Storm Cactus - Level 51, 3H 30M ~140 EXP

Harvest Magic Mixture - Level 51, 1 second ~40 EXP

Nightweed - Level 53, 5H 35M ~150 EXP *Only harvestable at night

Ancient Bush - Level 59, 4H ~175 EXP

Ancient Soul Bush - Level 66, 4H ~200 EXP

Fire Flower - Level 69, 5H 35M ~215 EXP

Choker Vines - Level 73, 7H ~225 EXP

Stonevine - Level 76, 7H ~230 EXP

Dark Choker Vines - Level 81, 7H ~240 EXP

Ancient Choker Vines - Level 89, 7H ~275 EXP

White Flower - Level 92, 5H 35M ~290 EXP

Shining Bell Flower - Level 95, 5H 35M ~300 EXP

Sinister Nightshade - Level 97, 5H 35M ~305 EXP

The Tree of Life - Level 98, 10H ~310 EXP

Spirit Tree - Level 99, 10H ~345 EXP

Harvest Spirit Tree Fruit - Level 99, 1 second ~4 EXP

Mandrake Plant - Level 100 Farming, also requires 99 Soul Weaving; 3H 45M ~10000EXP

Harvest Mandrake Oil - Level 100 Farming, 1 second ~400 EXP

Frostberry Bush - Level 104 Farming, 5H 35M ~230 EXP

MiningEdit

Mining is one of the easiest to level up and to earn money from. It's also the most popular to max, leading to a market made of mostly high leveled ores.

Copper - Level 1 ~5 EXP

Tin - Level 1 ~5 EXP

Zinc - Level 3 ~10 EXP

Iron - Level 5 ~15 EXP

Coal - Level 10 ~20 EXP

Mithralite - Level 27 ~35 EXP

Adamantite - Level 36 ~50 EXP

Witherstone - Level 40 ~ 65 EXP *Chance to drop Ancient Demon Bone

Runicite - Level 50 ~80 EXP

Zephrite - Level 65 ~95 EXP

Azarium Crystal - Level 68 ~101 EXP

Laevium - Level 70 ~105 EXP

Realmspine - Level 73 ~120 EXP

Dragonite - Level 85 ~135 EXP

Orphalite - Level 90 ~160 EXP

Zamitite - Level 95 ~185 EXP

Rainbow - Level 99 ~200 EXP

Godstone - Level 99 ~215 EXP

Ancient Dragon Bone - Level 100, also requires 99 Woodcutting ~230 EXP

Solid Mana Deposit - Level 106 ~250 EXP

Rich Mana Deposit - Level 115 ~275 EXP

SmithingEdit

Smithing is used to make tools, weapons and armor of different metals. It is a useful skill and a profitable one as well, however it can also be expensive if you buy all the Ore instead of mining it.

Refined MetalsEdit

Bronze - Level 1 - Made of Tin and Copper ~5 EXP

Iron - Level 5 - Made from Iron Ore ~10 EXP

Brass - Level 13 - Made from Copper and Zinc ~20 EXP

Steel - Level 20 - Made from Iron and Coal ~25 EXP

Mithral - Level 35 - Made with one Mithralite and 10 Coal ~40 EXP

Witherite - Level 40 - Made with 3 Witherstone and 1 Ancient Demon Bone ~55 EXP

Adamant - Level 47 - Made with one Adamantite and 15 Coal ~65 EXP

Runical - Level 55 - Made with one Runicite, two Adamantite and three Mithralite ~80 EXP

Zephyr - Level 63 - Made with Zephrite ~85 EXP

Refined Crystal - Level 67 - Made with 4 Azarium Crystals ~90 EXP

Laevium - Level 71 - Made with one Laevium and two Zephrite ~95 EXP

Realmspine - Level 73 - Made with 6 Realmspine Fragments ~105 EXP

Realmium - Level 76 - Made from 6 Realmspine and 2 Coal ~120 EXP

Dragonite - Level 79 - Made with Dragonite ~135 EXP

Enhanced Dragonite - Level 83 - Made with 2 Dragonite and 1 Dragonfire Flask ~140 EXP

Orphal - Level 86 - Made with one Orphalite and two Dragonite ~150 EXP

Zamitite - Level 94 - Made with Zamitite ~165 EXP

Rainbow - Level 99 - Made with Rainbow ~180 EXP

Refined Godstone - Level 99 - Made with Godstone ~200 EXP

First Age Metal - Level 100, also requires Level 99 Crafting - Made with 2 Ancient Dragon Bones and 4 Godstones ~230 EXP

Item TiersEdit

Basic - Forge with a heat level of at least 1

Tough - Forge with a heat level of at at least 3

Well-Forged - Forge with a heat level of at least 6

Behemoth - Forge with a heat level of at least 8

Wyvernwill - Forge with a heat level of at least 10

Soulforged - Forge with a heat level of 11 - Requires Level 99 Soul Weaving and access to the God Kiln

Voidcrafted - Forged with a heat level of 11 - Requires Level 100 Soul Weaving and Dimensional Thread

Soul WeavingEdit

Soul Weaving is a Skill that allows the player to make Souls into new items. Souls are obtained either from killing beings with Souls, or harvesting a Spirit Tree. The more Souls used in the object, the more power and charges it has. The minimum number has only a single charge, and inceases by one with each extra Soul.

Soul Strand - Made with 2-8 Souls. Used for tethering a location for a permanent teleport. Level 1 ~3 EXP

Soul Stone - Made with 1-20 Souls. A fast way to regenerate Mana, restoring 25 per charge. Level 7 ~7 EXP

Soul Inductor - Made with 10 Souls. Will completely negate a spell that is cast at you. However, they will also destroy any other Soul Inductor you're carrying. Level 19 ~13 EXP

Soul Pouch - Made with 100 Souls. Allows the wearer to hold up to 60 items at a time instead of 30, only one backpack expansion can be used at a time. Level 24 ~20 EXP

Soul Splitter - Made with 3-33 Souls. Splits Souls, transmuting half of it into Mana and the rest goes into your backpack. Level 30 ~25 EXP

Soul Crusher - Made with 20-99 Souls. As soon as you collect a Soul, it's transmuted into Mana. Level 34 ~33 EXP

Soul Diviner - Made with 500 Souls. Over a period of an in-game week, one of your Souls will grow by one Soul level. Level 39 ~37 EXP

Dream Box - Made with 10-11 Souls. Opens a portal to the Spirit Realm. Level 41 ~45 EXP

Dragonfire Flask - Made with 1 Empty Mithril Flask and 50 Souls. Can be filled with up to 4 doses of Dragonfire. Dragonfire can be used to enchant a weapon, as an attack, instant heat level of 6(Smithing), or to create stronger alloys(Smithing). Level 43 ~50 EXP

Unbound Orb - Made with 100-150 Souls. An orb that a specific spell can be bound to. Once it becomes bound, it can be used until it runs out of charges. Spells cast from the Bound Orb cost half as much Mana to cast. Level 45 ~54 EXP

Unbound Staff - Made with 200-250 Souls. A staff that two different spells can be bound to. Once it becomes bound, it can be used until it runs out of charges. Spells cast from the Bound Staff cost half as much Mana to cast. Level 50 ~60 EXP

Runic Circlet - Made with 50-100 Souls. A circlet that makes spells cost 1 less Mana to cast until the circlet runs out of charges. Level 55 ~66 EXP

Soul Bag - Made with 1000 Souls. Allows the wearer to hold up to 90 items instead of the basic 30 or Soul Pouch's 60. Level 61 ~72 EXP

Infuse Material - Cast with 300 Souls. Turns tier 4 materials or lower into the tier higher than the current. Level 63 ~100 EXP

Enchant Weapon - Cast with 500-550 Souls. Doubles the damage of a weapon. Level 68 ~110 EXP

Runic Leggings - Made with 90-140 Souls. A pair of leggings that makes spells cost 2 less Mana to cast until the leggings run out of charges. Level 72 ~140 EXP

Super Dragonfire Flask - Made with 1 Empty Mithril Flask and 500 Souls. Can be filled with up to 6 doses of Super Dragonfire. Super Dragonfire can be used to enchant a weapon, as an attack, instant heat level of 10(Smithing), to create stronger alloys(Smithing), or to enhance Fire spells. Level 76 ~115 EXP

Soul Backpack - Made with 1166 Souls. Allows the wearer to hold up to 100 items instead of the basic 30, Soul Pouch's 60 and the Soul Bag's 90. Level 77 ~150 EXP

Imbue Material - Cast with 1000 Souls. Turns tier 8 materials or lower into the tier higher than the current. Level 84 ~155 EXP

Runic Vestment - Made with 210-260 Souls. A vestment that makes spells cost 4 less Mana to cast until the vestment runs out of charges. Level 89 ~165 EXP

Summon Wolf - Cast with 100 Souls. Summon a spiritual Wolf that will act as a guardian, attacking enemies for light damage and protecting you from level 1 spells. Level 91 ~200 EXP

Enhance Material - Cast with 2000 Souls. Turns tier 11 materials or lower into the tier higher than the current. Level 93 ~175 EXP

Summon Demon - Cast with 300 Souls. Summon a young Skril' Demon that will act as an attack minion, attacking enemies for heavy damage. Level 96 ~300 EXP

Plant Spirit Tree - Cast with 3000 Souls. Plant a Spirit Tree that can will eventually fill with up to 10 Souls and can grow 25 Spirit Fruit. Takes 10 RT hours to grow, 1H to grow the fruit and another 10H to fill up with Souls. Level 99, also requires 99 Farming ~190(Farming and Soul Weaving EXP)

Summon Dragon - Cast with 500 Souls. Summon a full grown Blood Dragon that will act as a partner. Until it dies, it will attack enemies just like a Blood Dragon would, absorb up to LV 3 spells, and act as a beast of burden able to carry 100 extra items. Level 100, also requires 99 Smithing ~500

CraftingEdit

Crafting allows you to craft with different types of cloth, leather and wood to make items. Keep in mind these are the Levels make the material, not craft the items with the material.

Craft with Bloodleaf plants - Can begin working with Blood Cloth - Level 1 ~1 EXP

Craft with Cacti - Can begin working with Cacti, adding spikes to armor or making Cactus leather - Level 15 ~5 EXP

Crafting with Dark Cacti - Can begin working with Dark Cacti, adding spikes to armor, poison to weapons or making Dark Cactus leather - Level 25 ~15 EXP

Crafting with Ancient Bush cloth - Can begin working with Ancient Cloth - Level 25 ~15 EXP

Crafting with Storm Cacti - Can being working with Storm Cacti, adding spikes to armor, enchanting or poisoning weapons, or making Storm Cactus leather - Level 43 ~30 EXP

Crafting with Dark Choker Vines - Can begin working with Dark Cloth - Level 45 ~35 EXP

Crafting with Trees of Life - Can begin working with Life Cloth - Level 66 ~70 EXP

Crafting with Demon skin - Can begin working with Demon skin to make Demon leather - Level 66 ~70 EXP

Crafting with Red, Blue and Green Dragon scales - Can begin working with Red, Blue and Green Dragon scales to make scalemail - Level 75 ~100 EXP

Crafting with White, Black and Blood Dragon scales - Can begin working with White, Black and Blood Dragon scales to make scalemail - Level 85 ~130 EXP

Crafting with Vampire, Demon and Dragon bones - Can begin working with Vampire, Demon and Dragon bones to make boneplate and bonescale - Level 90 ~175 EXP

Crafting with Spirit Tree cloth - Can begin working with Spirit Cloth - Level 99, also requires Level 99 Soul Weaving ~200 EXP

Crafting with Mandrake Oil - Can begin working with the soft, yet durable Mandrake Oil to make hybrid armor - Level 100, also requires Level 99 Soul Weaving, 99 Smithing, and 99 Farming ~250 EXP

Alchemy Edit

Alchemy is the use of herbs and other items to make poions and other support items.

Unlike other skills, Alchemy has no level requirements. Instead, the higher your level, the more potent your potions are. You also will have a lower chance of obtaining the negative effect of an herb instead of the positive.

Ingredients Edit

Windwart - A tasteless fungus with a dull green stalk and cap with white specks. Grows in large open areas under shade. Aspects: Minor reconstruction of flesh, minor detoxification, causes mild hunger.

Watersprout - A bitter blue-gray grass. Grows where high tides roll in on beaches. Aspects: Minor mental rejuvenation, treats burns, causes moderate thirst.

Nightweed - An extremely sour purple and blue weed whose flowers are deep blue when blooming. Grows in small patches near dead bodies of any kind. Only blooms at night. Aspects: Highly toxic if ingested, anti-infection if applied to wounds.

Fire Flower - A slightly spicy, slightly sweet red and orange flower whose flowers are bright red, yellow and orange when blooming. Grows near high temperature areas such as lava flows or fires. Aspects: major reconstruction of flesh, moderately decreases mental focus.

Stonevine - A very bitter gray and brown vine with small green flowers. Grows on buildings and large trees. Aspects: Major detoxification, causes extreme thirst, causes slight hunger.

White Flower - A sweet light green plant with blue-white flowers. Grows in abundance in fields. Aspects: Moderate mental rejuvenation if ingested, stings when in contact with skin.

Shining Bell Flower - A sour and slightly spicy dark green plant with with bioluminescent white flowers. Grows in deep woods under large, ancient trees. Aspects: Moderate mental rejuvination, moderate reconstruction of flesh, intense burning feeling.

Sinister Nightshade - An exremely bitter purple and blue herb. Grows near spatial rips and areas affected by void rot. Aspects: Lethal toxins can kill within minutes if ingested, causes invisibility if applied to skin.

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