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The Part-Humans is a catch-all term for a set of races that originate from a single place. This place is a small island cluster, southwest of the Main Continent, called Iorjin-Nalma(Pronouned YOUR-IN NAMMA), or, more commonly, the Origin Islands.

The Cthaki (Insect-Humans)(Pronounced: Ka-Thaa-Key)

The Cthaki are a peaceful people, who despise war in any form. They are master smiths like the Dwarves. When they are forced into battle, their forte is their numbers and their ability to make weaponry and armor. The Cthaki also possess the ability to communicate with other insectoid creatures, by modifying their speech patterns.

In DSZC 5, they have 15 HP, 1 STR, 1 Mana, 5 ARM. Being able to modify their speech gives them many options in obtaining allies.

The Cthaki are a Tier 2 Race.

The Draconi (Dragon-Humans)(Pronounced: Dra-Cone-Ee)

Draconi are the most powerful of the 6 races. They are experts on Melee combat, and can use powerful jump attacks. The more powerful Draconi can increase the size of their weapon just by willing it so. They're the most war-like, but have close ties to the ground they walk on. They can tell if the land is in pain, or if it's angry. They can speak to nature, and are very good at making potions and farming the soil high up in the mountains.

In DSZC 5, they have 10 HP, 5 STR, 1 Mana, 5 ARM. They possess incredibly jumping ability, making them incredibly effective siege and first-wave soldiers. Being as strong as they are, they find using large weapons simple, and applying force to be second nature.

The Draconi are a Tier 2 Race.

The Feylu (Feline-Humans)(Pronounced: Fay-Loo)

The Feylu are swift, and are also cunning. They dislike war, like the Insect-Humans, but also enjoy a good hunt. They're great with tactics when it comes to war, and they rarely lose. They're beastmasters, they have the ability to speak to animals.

In DSZC 5, they have 10 HP, 1 STR, 1 Mana, 0 ARM. They are exceptional at dodging and swift movement. Not much can keep up with a Feylu running at full tilt. They're also fairly stealthy beings. +1 to Speed, Jumping and dodging actions (If you have the trait Natural Runner you get +4 instead of the natural +2 speed) (If you get Athlete you get +2 to speed and jumping but don't get the natural +1 to each) (If you get Quick-Footed you get +4 to dodging actions but don't get the natural +1 to dodging) (If you get Acrobat you get a +4 Jumping actions, but you dont get the natural +2)

The Feylu are a Tier 2 Race.

The Canis (Canine-Humans)(Pronounced: Kay-Niss)

The Canis are very berserker like, they're also war-like, much like the Draconi. They go by the Berserker rule: Get in, kill everything, get out. They don't use any plan other than that. They make almost none of their own supplies, instead they get their food, weapons, and other items by trading with others. They're often found with the Feylu, since they get along well it seems.

In DSZC 5, the Canis have 20 HP, 3 STR, 1 Mana, 0 ARM. They don't know how to give up, and even if injured, they push forward through the pain.

The Canis are a Tier 2 Race.

The Futr (Futuristic-Humans)(Pronounced: Few-Tear)

The Futr are by far the most intelligent of the 6 races, and not only that, but they have special traits that no being shares with them. Their skin is has hard as Steel, and is just as flexible as regular skin. They're also extremely intelligent. However, they've been pushed to extinction due to people hunting them for their skin. They're good at almost everything, except for combat.

In DSZC 5, the Futr have 10 HP, 1 STR, 5 Mana, 5 ARM. They have great fluid intelligence, making them adept at solving and applying knowledge. Also roll 1d3 for every armor roll instead of doing a straight 1 ARM.

The Futr are a Tier 3 Race.

The Twora (Piscine-Humans)(Pronounced: Two-Aura)

The Twora were a intelligent, and magically gifted bunch of fish-like humanoids, that were all but eradicated some time before the Yratians raided the Origin Islands. The remains of their people fled across the sea, to the Mainland.

Before their destruction at the hands of the other races, the Twora were masters of the arts of the water. Most Twora children were trained in the arts of Magic, literature, painting and, when they're older, psychology. Using these skills, they spent a great deal of time with the Futr, taking great joy and interest in their more logical pursuits.

At that time, they were close allies with the Futr, as well as with the Volpae, who they spent much time attempting to teach their ways. The Twora were also very protective of the Volpae, as they had much lesser tools, education and organization.

The Volpae(Fox-Humans)(Pronounced: Volp-Eye)

The Volpae were a modest race, compared to the other Part-Humans, before they met a similar fate to the Twora. The remains of their people fled, accompanying the Twora to the Mainland.

Before their untimely destruction, the Volpae had a fairly difficult time dealing with island life. With smaller than average frames, and being far more timid than the other races, they were often subjugated or enslaved. However, the governing bodies in Volpae society began to use this to their advantage, although they had started this process too late, as their unexpected demise followed shortly after.

The Volpae had an incredibly positive relationship with the Twora, and by extension, the Futr. Because of this, they were given cheap, or even free education and resources. This had an empowering effect, and brought the three races even closer together. However, this couldn't fully flourish, as their demise was not far off.

Lost Souls

Lost Souls were created through experimentation by the Futr. They took a member of each race and combined them. This made a nearly indestructible being. As you may know, Souls are the best form of power. They contain 6. The Souls from five of the races; Cthaki, Draconi, Feylu, Canis and Futr.

The choice of these races was simply because the others had been destroyed or had fled.

They're amazing in combat, nearly as strong as a God. However, they have one design flaw. If you were to damage the base of the head in the back; along the spine, you could instantly kill one. They were used by the Futr to keep their remaining people alive, but it didn't end out so well.