Part-Humans is actually larger than just one race, it's made 6 races who all come from the same region. The place they all came from is a large island cluster, southwest of the Main Continent, called Iorjin-Nalma, translated to Island of Origin.
The Cthaki (Insect-Humans)Edit
The Cthaki are a peaceful people, who despise war in any form. They are master smiths like the Dwarves. When they are forced into battle, their forte is their numbers and their ability to make weaponry and armor. The Cthaki also possess the ability to communicate with other insectoid creatures, by modifying their speech patterns.
In DSZC 5, they have 15 HP, 1 STR, 1 Mana, 5 ARM. Being able to modify their speech gives them many options in obtaining allies.
The Draconi (Dragon-Humans)Edit
Draconi are the most powerful of the 6 races. They are experts on Melee combat, and can use powerful jump attacks. The more powerful Draconi can increase the size of their weapon just by willing it so. They're the most war-like, but have close ties to the ground they walk on. They can tell if the land is in pain, or if it's angry. They can speak to nature, and are very good at making potions and farming the soil high up in the mountains.
In DSZC 5, they have 10 HP, 5 STR, 1 Mana, 5 ARM. They possess incredibly jumping ability, making them incredibly effective siege and first-wave soldiers. Being as strong as they are, they find using large weapons simple, and applying force to be second nature.
The Feylu (Feline-Humans)Edit
The Feylu are swift, and are also cunning. They're pacifistic like the Insect-Humans, but also enjoy a good hunt. They're great with tactics when it comes to war, and they rarely lose. They're beastmasters, they have the ability to speak to animals.
In DSZC 5, they have 10 HP, 1 STR, 1 Mana, 0 ARM. They are exceptional at dodging and swift movement. Not much can keep up with a Feylu running at full tilt. They're also fairly stealthy beings. +1 to Speed, Jumping and dodging actions (If you have the trait Natural Runner you get +4 instead of the natural +2 speed) (If you get Athlete you get +2 to speed and jumping but don't get the natural +1 to each) (If you get Quick-Footed you get +4 to dodging actions but don't get the natural +1 to dodging) (If you get Acrobat you get a +4 Jumping actions, but you dont get the natural +2)
The Canis (Canine-Humans)Edit
The Canis are very berserker like, they're also war-like, much like the Draconi. They go by the Berserker rule: Get in, kill everything, get out. They don't use any plan other than that. They make almost none of their own supplies, instead they get their food, weapons, and other items by trading with others. They're often found with the Feylu, since they get along well it seems.
In DSZC 5, the Canis have 20 HP, 3 STR, 1 Mana, 0 ARM. They don't know how to give up, and even if injured, they push forward through the pain.
The Futr (Futuristic-Humans)Edit
The Futr are by far the most intelligent of the 6 races, and not only that, but they have special traits that no being shares with them. Their skin is has hard as Steel, and is just as flexible as regular skin. They're also extremely intelligent. However, they've been pushed to extinction due to people hunting them for their skin. They're good at almost everything, except for combat.
In DSZC 5, the Futr have 10 HP, 1 STR, 5 Mana, 5 ARM. They have great fluid intelligence, making them adept at solving and applying knowledge. Also roll 1d3 for every armor roll instead of doing a straight 1ARM.
Lost Souls were created through experimentation by the Futr. They took a member of each race and combined them. This made a nearly indestructible being. As you may know, Souls are the best form of power. They contain 6. The Souls of the 5 races, and their own. They're amazing in combat, nearly as strong as a God. However, they have one design flaw. If you were to damage the base of the head in the back; along the spine, you could instantly kill one. They were used by the Futr to keep their remaining people alive, but it didn't end out so well.