Understanding Magic Edit

Magic is the use of, creation of and organization of a type of matter known as Mana. Yes, I'm sure you've heard that term before. Has it ever been explained to you fully? Most likely not, so I'll do it now in the context of Destinyscape-Zetacraft.

MC: Mana Count. This number shows how much mana is stored or can be stored within it.

MRR: The rate at which a material will regenerate Mana. An object whose MRR is higher than its MDR will regenerate Mana. An object whose MRR and MDR are equal will neither regenerate or lose Mana. And lastly, an object whose MDR higher will lose Mana.

MDR: The rate at which Mana decays in the said material. This is the main function of Magic canceling items, as they have an extremely high MDR.

UMC: A container that holds useable Mana, thus called: Useable Mana Container.

There are four types of Mana on the realm: Stable, Unstable, Aberrant, and Anti-Mana.

First we'll talk about Stable Mana. Stable Mana is used in all Spells, evil or good, powerful or weak, in order to conjure up whatever you're using(Fire, Water, and nearly anything else).

Unstable Mana is our second subject. Any space where Stable Mana is, this is never far behind. It's the aftermath of used Mana. So, that fireball you shot only did damage because of the Unstable Mana that had contact with the guy you wrecked back there. The heat from the fireball came from the decaying Mana, which in a large scale, would have exploded violently. Apart from being a byproduct of Mana, it's also naturally around you in small amounts. It can be used to make explosives, if used correctly. If you can condense it, pack it in a Rune, and carry it without it bursting, you have a successful Mana bomb.

Abberant Mana is our third subject. This strange and deadly Mana is found when Stable or Unstable Mana is fermented. This happens if the Mana cannot move for a long time, making it literally rot. This kind of Mana can actually be seen, and should be avoided. If you breathe it in, ingest it, or otherwise get it inside your system, it'll rot you from the inside out. There are some mages who use it, and can "safely" be around it. This is because they've already taken in the lethal amount, and can't feel the effects. This allows them to do research on how to use it, or at least make it safe.

Last, but not least, is Anti-Mana. Anti-Mana is the absence of any other Mana, and not only this, it destroys Mana. Not much else is known about Anti-Mana.

There are some spell types that do not use a specific Mana type.

Mana can be used to make objects. These are known as Nova Gems. Due to how Mana works, when condensed, once it reaches a critical mass, which is still being researched, it then begins fusing. Condensing it in an object able to contain it, mainly sapphires, rubies, emeralds, diamonds and godstone.

A basic Nova Gem is a sapphire, which can hold a maximum of 262,144 Mana, before overflowing. Upon overflowing, it will irradiate the surrounding area with absurd amounts of Mana, potentially causing Mana storms.

The next tier of Nova Gem, called a Supernova Gem, is a ruby, which can hold a maximum of 134,217,728 Mana, before overflowing.

The next tier of Nova Gem, called a Hypernova Gem, is an emerald, which can hold a maximum of 27,021,597,764,222,976 Mana, before overflowing.

The next tier of Nova Gem, called a Meganova Gem, is a diamond, which can hold a maximum of 1,095,250,118,597,190,202,893,151,569,444,864, before overflowing.

The last tier of Nova Gem, called a Celestial Gem, is a godstone, which can hold a maximum of 1,799,359,233,430,738,807,096,458,801,126,462,777,198,621,669,070,319,580,571,703,967,744, before overflowing.

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